Alison- The article is about a man named, Rizzo who invented the Virtual Classroom and Virtual Office. He began using the tool to test students with ADHD. Instead of using the basic A-X pattern test the virtual classroom puts the child in a cartoon classroom setting and has them take a quiz, with and with out distractions. This alternative way of testing helps psychologists better diagnosis children with ADHD and the level of severity. The Virtual Classroom could also limit the number of children taking Ritalin and other medications because the program can detect the most severe cases and offer training to help prepare them better for the classroom and when faced with distractions. Virtual Reality in the classroom can help teachers and psychologists better understand students with behavior problems and solutions to help them in the classroom. It can also offer real world experience and field trips like a trip the zoo, museum or space. Virtual Reality can also help adults who suffer from ADHD, strokes and brain disorders to refresh their memory or teach them to multi task. Some studies have found that children going through a painful doctor procedure like drawing blood or surgery helps reduce their pan through virtual reality distractions.
Sarah- For many kids, keeping their attention one one thing for extended period of time is difficult to do. Rizzo began developing Virtual classrooms in 1999 to create a 'classroom' for students with attention disorders. These virtual classrooms can actually train kids to pay better attention!
The Article
by Emily Sohn
Oct. 22, 2003
Don't panic! You aren't actually in school. You're in a "virtual classroom." Everything you see and hear is coming to you through a computer-operated display that you're wearing on your head like a pair of very bulky goggles.
Wearing special headgear allows this girl to see images and hear sounds that make her feel that she's in a classroom. |
Skip Rizzo |
Unlike the classroom, the technology is real. It's an innovative application of virtual reality, a type of technology that uses computer programs to simulate real-world (or even fantasy) situations. Wearing virtual-reality gear, you can find yourself sitting in a classroom, touring a famous museum, wandering across a weird landscape, zooming into space, or playing with a cartoon character. You don't have to leave your room.
Movie directors and video game producers have been using computers for years to create ever more realistic special effects. Some companies are now building three-dimensional fantasy worlds in which players, linked by computer networks, appear to meet and go on quests together. Virtual-reality gear that delivers images and sounds directly to your eyes and ears makes these fake worlds seem lifelike.
Some psychologists are also getting into the act. They see virtual reality technology as a useful tool for learning more about why people act as they do. It could help psychologists better identify and come up with solutions for behavior problems, for example.
"We've spent the last 100 years looking for certain laws in how people interact with the real world," says clinical psychologist Albert "Skip" Rizzo. "Now, we've got a powerful tool that lets us create worlds, control things, and see how people perform. This is a psychologist's dream."
Rizzo works in the school of engineering at the University of Southern California in Los Angeles, where he developed the Virtual Classroom and a related program called the Virtual Office.
Virtual classroom
Some kids can't sit still for long. They have a hard time paying attention to just one thing. They're easily distracted. They can get very impatient. They hate standing in line or waiting for their turn in a game or activity. They get bored pretty fast. They may also be impulsive—saying the first thing that comes to mind or interrupting someone else who's talking.
For certain kids, this problem is so severe that doctors have a name for it: attention deficit hyperactivity disorder, or ADHD. Perhaps as many as 1 out of every 20 kids under the age of 18 have characteristics of ADHD. Often, these kids have trouble getting through school and face other difficulties later in life.
Rizzo started developing the Virtual Classroom in 1999. He wanted to see if he could use it as a tool for testing and treating kids who have attention disorders.
Here's what you might see when you're wearing virtual-reality headgear that puts you in a "cartoon" classroom. |
Skip Rizzo |
To diagnose ADHD, doctors typically test patients by giving them tasks that require attention. As part of one classic test, you watch letters flashed on a computer screen. Every time you see the letter "A" followed by the letter "X," you have to press the space bar. If you're paying close attention, you'll register all the times this combination occurs. If not, you'll miss some.
The Virtual Classroom makes these tests more efficient, Rizzo says. In one experiment, he gave a group of kids the classic "A-X" test. Instead of looking at a computer screen in a doctor's office, though, the kids wore headsets that made it look like they were taking the test in a classroom.
"Basically what we found," Rizzo says, "is that, in 20 minutes of testing with virtual reality, we replicated a finding that usually requires a couple hours of standard testing with computer screens in the psychologist's office."
Realistic features
Encouraged by these results, Rizzo and his colleagues started programming additional features into their Virtual Classroom. Introducing distractions was one of them.
Even though teachers try their best to keep their classrooms quiet and orderly, real life can get pretty chaotic. So, the researchers added people walking around, noises coming from the hallway, paper airplanes flying every which way, and other distractions.
A paper airplane glides through this virtual classroom scene. |
Skip Rizzo |
When Rizzo tested kids with and without ADHD using the more advanced program, he found some interesting patterns. Even without distractions, kids with ADHD performed worse on the "A-X" task than did kids without attention problems. When they had to deal with distractions at the same time, the differences between the two groups were even more striking, Rizzo says.
Because the Virtual Classroom more accurately mimics real life, diagnoses become more reliable than with traditional testing methods, Rizzo says. He thinks his program could reduce the number of kids who take Ritalin and other medications for ADHD because it does a better job of identifying the most serious problems.
The next step will be to move from diagnoses to treatments. Spending time in a carefully controlled Virtual Classroom might help train kids to pay better attention, even when facing the multitude of distractions that confront them every day.
That may be the only way psychology will ever keep pace with modern society, Rizzo says.
Information deluge
"We're living in an information deluge," he says. "One person estimated that a Sunday edition of the New York Times contains more information than a person was exposed to in their entire lifetime in the 18th century." And there's a lot more around than just the Sunday newspaper.
Kids are growing up in an increasingly high-tech, computer-dominated world. "We're not going to entice this generation of kids in the classroom or later in job training with old, traditional tools," Rizzo says. "Their brains are wired for speed. You can complain about that all you want, but this is reality."
Grownups, too, stand a chance of benefiting from virtual reality technology. With a Virtual Office, adults with ADHD and others who have suffered from strokes or brain disorders might be able to retrain their memories or improve their ability to do two or more tasks at the same time.
While interviewing Rizzo, I found myself wondering if a Virtual Office might also someday be available to help writers get better organized.
Several groups of scientists around the world are looking for additional applications of virtual reality. One recent study found that the technology could help ease the suffering of children undergoing painful medical procedures. Kids who experienced a pleasant virtual reality while getting blood drawn or having healthy skin grafted onto severely burned areas appeared to feel less pain than those who simply watched a cartoon. In this case, distraction was a goal, not a problem.
As new applications arise and computer technology improves, it may get harder and harder to distinguish between the real and the virtual. Don't get confused, though. Letting fly those paper airplanes might be okay in a virtual classroom, but it could get you into real trouble in a real one.
Thinking and Reflecting
I like the idea of virtual reality but not in the classroom setting. I do not see the virtual reality realm working within the classroom on a daily basis. I can understand a once a week activity plan that incorporated the technology. I see these virtual classrooms more useful for the students who are not able to attend, but rather do distant learning. It can sometimes be hard to keep up with assignments in a virtual class. However, with a virtual classroom it would be interesting to see how that would help a student learn. It would give them the interaction that is lacking with just the virtual online classes.-Mariel
When first reading this article, I found it hard to believe such virtual reality was even possible. The thought of children walking around with giant goggles but visualizing a different setting was unimaginable, as if it only exsisted on television. But after reading the article, I was introduced to a new type of learning that I had never known truely exsisted. This new type of technology could be very helpful in the teaching classroom. It is able to introduce students to new forms of learning and even bring them to places they couldn't ordinarily go. Although, I am not quite sure how a classroom full of students wearing giant goggles could work in a cohesive way. There is always the possibility that students will "goof off" in the virtual classroom and think of this learning tool as a game and not so much as a way to learn. (Even though I do understand that the appearance of learning as a fun game can be very helpful.)
-Barwen
Further Research
Paula says...
Virtual Reality is a great tool to use in the classroom one teacher in New Jersey is allowing all children to explore music, virtually. http://www.edutopia.org/virtual-music-production-reality http://www.pbs.org/teachers/learning.now/2007/04/setting_up_shop_in_second_life.html
Kimberly says...
Today, there is so much technology to help teachers in the classroom. Virtual Reality is just one of many.
http://www.vrealities.com this site offers low cost virtual reality hardware.
http://www.tekgear.com/index.cfm?pageID=1 this site also offers virtual reality hardware.
11 comments:
Your blog this week was interesting. This article seemed to go back and forth in relation to education and an office setting.Your blog was a little long and tedious to read. It is interesting how you broke the blog into summary, article, thought and reflection. Although I like to read the ideas of each group member it would be interesting to see the common ideas you share instead of providing individual opinions.
The article your group selected was very informative and your summary included great information. I enjoyed reading about how virtual reality could be used to test and see how severe some ADHD cases truly are.
I thought the group's article was interesting.I didn't know who invented virtual reality. I also thought that it was interesting how children with ADHD could benefit from virtual reality. I wish your summary went more into how this could benefit ADHD students and how it could benefit other students. The article also seemed to focus a little more on ADHD students and not the classroom has a whole.
I liked your blog this week. Your blog presented a lot of good and interesting information-but maybe try to break up that information with bullets.
I also really liked how you included the section on ADHD. I agree that VR would benefit ADHD students in the classroom because it is more hands on and not just sitting at a desk all day.
Great job this week!
what stuck with me through out your article was that ADHD can be tested by using virtual reality and ADHD students can really benefit from using virtual reality. really like your article and blog. nice job.
I can tell you worked really hard on this blog. You offered so much information! I really liked how you touched on virtual reality helping students with ADHD. Since I am a special education major and this class is not really directed towards what I hope to do with my degree, it was nice to read this blog containing information on how virtual reality helps students with different academic needs!
Hey Group Four, For starters your blog had too much information. It was good information, but there was just too much. It made me want to only skim your blog. You guys desperately need bullets. That would help alot. I really liked how you incorporated ADHD students in your blog. You might have had too much about those kind of students-rather than regular students using RV. I also like how you said RV was kind of like a cartoon. Overall, good job and for next time just shorten it a little:)
Your blog was very informative, I found it really long so I kind of lost focus after reading for a while. I really enjoyed the images you had up and also the information that related to testing kids with ADHD. Great job.
Your blog was very informative, but it seemed to drag on a little. Maybe focusing just in the classroom, and editing out the office settings would help focus your blog more.
Your article is very good. I was really struck with the line about the Sunday Times having more information in it than a person from the 18th century had in their lifetime. I loved the photos. They are a great representation of Rizzo's work. Very informative article.
i agree with others that your article was a little long, but it was also very informative. i also liked the part about children with ADHD. great job!
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