Friday, October 26, 2007

A Classroom of the Mind

Summary:

Alison- The article is about a man named, Rizzo who invented the Virtual Classroom and Virtual Office. He began using the tool to test students with ADHD. Instead of using the basic A-X pattern test the virtual classroom puts the child in a cartoon classroom setting and has them take a quiz, with and with out distractions. This alternative way of testing helps psychologists better diagnosis children with ADHD and the level of severity. The Virtual Classroom could also limit the number of children taking Ritalin and other medications because the program can detect the most severe cases and offer training to help prepare them better for the classroom and when faced with distractions. Virtual Reality in the classroom can help teachers and psychologists better understand students with behavior problems and solutions to help them in the classroom. It can also offer real world experience and field trips like a trip the zoo, museum or space. Virtual Reality can also help adults who suffer from ADHD, strokes and brain disorders to refresh their memory or teach them to multi task. Some studies have found that children going through a painful doctor procedure like drawing blood or surgery helps reduce their pan through virtual reality distractions.

Sarah- For many kids, keeping their attention one one thing for extended period of time is difficult to do. Rizzo began developing Virtual classrooms in 1999 to create a 'classroom' for students with attention disorders. These virtual classrooms can actually train kids to pay better attention!


The Article

by Emily Sohn

Oct. 22, 2003

You're sitting at your desk. A teacher is writing on the chalkboard. A bus rumbles past the window. Kids are yelling in the playground outside. A paper airplane whizzes overhead. The school principal steps into the room, looks around, and walks out. A book falls off the desk next to you. Suddenly, the teacher hands you a pop quiz.

Don't panic! You aren't actually in school. You're in a "virtual classroom." Everything you see and hear is coming to you through a computer-operated display that you're wearing on your head like a pair of very bulky goggles.

Wearing special headgear allows this girl to see images and hear sounds that make her feel that she's in a classroom.

Wearing special headgear allows this girl to see images and hear sounds that make her feel that she's in a classroom.

Skip Rizzo

Unlike the classroom, the technology is real. It's an innovative application of virtual reality, a type of technology that uses computer programs to simulate real-world (or even fantasy) situations. Wearing virtual-reality gear, you can find yourself sitting in a classroom, touring a famous museum, wandering across a weird landscape, zooming into space, or playing with a cartoon character. You don't have to leave your room.

Movie directors and video game producers have been using computers for years to create ever more realistic special effects. Some companies are now building three-dimensional fantasy worlds in which players, linked by computer networks, appear to meet and go on quests together. Virtual-reality gear that delivers images and sounds directly to your eyes and ears makes these fake worlds seem lifelike.

Some psychologists are also getting into the act. They see virtual reality technology as a useful tool for learning more about why people act as they do. It could help psychologists better identify and come up with solutions for behavior problems, for example.

"We've spent the last 100 years looking for certain laws in how people interact with the real world," says clinical psychologist Albert "Skip" Rizzo. "Now, we've got a powerful tool that lets us create worlds, control things, and see how people perform. This is a psychologist's dream."

Rizzo works in the school of engineering at the University of Southern California in Los Angeles, where he developed the Virtual Classroom and a related program called the Virtual Office.

Virtual classroom

Some kids can't sit still for long. They have a hard time paying attention to just one thing. They're easily distracted. They can get very impatient. They hate standing in line or waiting for their turn in a game or activity. They get bored pretty fast. They may also be impulsive—saying the first thing that comes to mind or interrupting someone else who's talking.

For certain kids, this problem is so severe that doctors have a name for it: attention deficit hyperactivity disorder, or ADHD. Perhaps as many as 1 out of every 20 kids under the age of 18 have characteristics of ADHD. Often, these kids have trouble getting through school and face other difficulties later in life.

Rizzo started developing the Virtual Classroom in 1999. He wanted to see if he could use it as a tool for testing and treating kids who have attention disorders.

Here's what you might see when you're wearing virtual-reality headgear that puts you in a "cartoon" classroom.

Here's what you might see when you're wearing virtual-reality headgear that puts you in a "cartoon" classroom.

Skip Rizzo

To diagnose ADHD, doctors typically test patients by giving them tasks that require attention. As part of one classic test, you watch letters flashed on a computer screen. Every time you see the letter "A" followed by the letter "X," you have to press the space bar. If you're paying close attention, you'll register all the times this combination occurs. If not, you'll miss some.

The Virtual Classroom makes these tests more efficient, Rizzo says. In one experiment, he gave a group of kids the classic "A-X" test. Instead of looking at a computer screen in a doctor's office, though, the kids wore headsets that made it look like they were taking the test in a classroom.

"Basically what we found," Rizzo says, "is that, in 20 minutes of testing with virtual reality, we replicated a finding that usually requires a couple hours of standard testing with computer screens in the psychologist's office."

Realistic features

Encouraged by these results, Rizzo and his colleagues started programming additional features into their Virtual Classroom. Introducing distractions was one of them.

Even though teachers try their best to keep their classrooms quiet and orderly, real life can get pretty chaotic. So, the researchers added people walking around, noises coming from the hallway, paper airplanes flying every which way, and other distractions.

A paper airplane glides through this virtual classroom scene.

A paper airplane glides through this virtual classroom scene.

Skip Rizzo

When Rizzo tested kids with and without ADHD using the more advanced program, he found some interesting patterns. Even without distractions, kids with ADHD performed worse on the "A-X" task than did kids without attention problems. When they had to deal with distractions at the same time, the differences between the two groups were even more striking, Rizzo says.

Because the Virtual Classroom more accurately mimics real life, diagnoses become more reliable than with traditional testing methods, Rizzo says. He thinks his program could reduce the number of kids who take Ritalin and other medications for ADHD because it does a better job of identifying the most serious problems.

The next step will be to move from diagnoses to treatments. Spending time in a carefully controlled Virtual Classroom might help train kids to pay better attention, even when facing the multitude of distractions that confront them every day.

That may be the only way psychology will ever keep pace with modern society, Rizzo says.

Information deluge

"We're living in an information deluge," he says. "One person estimated that a Sunday edition of the New York Times contains more information than a person was exposed to in their entire lifetime in the 18th century." And there's a lot more around than just the Sunday newspaper.

Kids are growing up in an increasingly high-tech, computer-dominated world. "We're not going to entice this generation of kids in the classroom or later in job training with old, traditional tools," Rizzo says. "Their brains are wired for speed. You can complain about that all you want, but this is reality."

Grownups, too, stand a chance of benefiting from virtual reality technology. With a Virtual Office, adults with ADHD and others who have suffered from strokes or brain disorders might be able to retrain their memories or improve their ability to do two or more tasks at the same time.

While interviewing Rizzo, I found myself wondering if a Virtual Office might also someday be available to help writers get better organized.

Several groups of scientists around the world are looking for additional applications of virtual reality. One recent study found that the technology could help ease the suffering of children undergoing painful medical procedures. Kids who experienced a pleasant virtual reality while getting blood drawn or having healthy skin grafted onto severely burned areas appeared to feel less pain than those who simply watched a cartoon. In this case, distraction was a goal, not a problem.

As new applications arise and computer technology improves, it may get harder and harder to distinguish between the real and the virtual. Don't get confused, though. Letting fly those paper airplanes might be okay in a virtual classroom, but it could get you into real trouble in a real one.

Question the Scientist: Skip Rizzo

Word Find: Virtual Classroom

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Thinking and Reflecting

I like the idea of virtual reality but not in the classroom setting. I do not see the virtual reality realm working within the classroom on a daily basis. I can understand a once a week activity plan that incorporated the technology. I see these virtual classrooms more useful for the students who are not able to attend, but rather do distant learning. It can sometimes be hard to keep up with assignments in a virtual class. However, with a virtual classroom it would be interesting to see how that would help a student learn. It would give them the interaction that is lacking with just the virtual online classes.
-Mariel

When first reading this article, I found it hard to believe such virtual reality was even possible. The thought of children walking around with giant goggles but visualizing a different setting was unimaginable, as if it only exsisted on television. But after reading the article, I was introduced to a new type of learning that I had never known truely exsisted. This new type of technology could be very helpful in the teaching classroom. It is able to introduce students to new forms of learning and even bring them to places they couldn't ordinarily go. Although, I am not quite sure how a classroom full of students wearing giant goggles could work in a cohesive way. There is always the possibility that students will "goof off" in the virtual classroom and think of this learning tool as a game and not so much as a way to learn. (Even though I do understand that the appearance of learning as a fun game can be very helpful.)
-Barwen

Further Research

Paula says...

Virtual Reality is a great tool to use in the classroom one teacher in New Jersey is allowing all children to explore music, virtually. http://www.edutopia.org/virtual-music-production-reality http://www.pbs.org/teachers/learning.now/2007/04/setting_up_shop_in_second_life.html

Kimberly says...

Today, there is so much technology to help teachers in the classroom. Virtual Reality is just one of many.
http://www.vrealities.com this site offers low cost virtual reality hardware.
http://www.tekgear.com/index.cfm?pageID=1 this site also offers virtual reality hardware.



Friday, October 19, 2007

Using Video in the Classroom

http://www.libraryvideo.com/articles/article13.asp
By Lori Griffin, Curriculum Director, Library Video Company
There is substantial research promoting the use of video in the classroom as a dynamic resource for supporting curricula. According to a recent teacher survey, 94% of classroom teachers had effectively used video during the course of an academic year. And most teachers were using it frequently - on average, once per week. But why?
Benefits of Using Video:
As educators, our goal of course, is to get students energized and engaged in hands-on learning experiences, and video is clearly an instructional medium that generates excitement. Using sight and sound, video is the perfect medium for students who are auditory or visual learners. Video taps into emotions which stimulate and enthrall students, and it provides an innovative and effective means for educators to address the curricular concepts.
Consider the classroom in which students can hear the cry of a nearly extinct species and see the colors and hear the sounds of animals that thrive only in a remote wilderness half way around the globe. Envision teaching with the voices of the past by introducing young learners to great historians, political figures and famous people who lived centuries ago. Imagine conveying the laws of motion, sound and energy transfer by viewing the launch of the space shuttle on a journey into outer space. Think about how much easier it would be to understand the diverse cultures of people who live in other areas of the world if you could encounter them in their own environments - hearing their songs, observing their rituals or listening to their silence. Video provides another sensory experience that allows concepts to actually be “experienced” and come to life while you guide your students on each adventure.
We all know from experience that the more engaged your students are, the more interactive your lesson is, the more your students will enjoy, learn from and retain information from your lessons. It may surprise you to think of video as a means for interactive instruction, but video is a very flexible medium. The ability to stop, start and rewind it can be invaluable. You can stop the video and challenge your students to predict the outcome of a demonstration, or elaborate on, or debate about, a point of historical reference. You can rewind a particular portion of a show to add your own review or view a segment in slow motion to ensure that your students understand a key concept. Furthermore, you can ensure interactivity by replicating activities, workshops, demonstrations and experiments in your classroom environment.
Effectively Using Video:
Current research reveals that the most effective way to use video is as an enhancement to a lesson or unit of study. Video should be used as a facet of instruction along with any other resource material you have available to you for teaching a given topic and you should prepare for the use of a video in the classroom the very same way you would with any other teaching aid. Specific learning objectives should be determined, an instructional sequence should be developed and reinforcement activities planned. And of course, no video should ever be used in the classroom until it has first been previewed by the instructor.
Resources:
There are a lot of excellent videos available, but a video produced for educational purposes - created with the needs of the classroom in mind - will be structured in a way to most effectively meet your needs. There are over 500 Schlessinger Media programs that have been produced specifically for the classroom - they have been correlated to state, regional and national standards, most come with Teacher’s Guides and 3 minute video clips are available online for previewing purposes.
There are over 14,000 education titles on our web site and each program has been carefully reviewed by our experienced and knowledgeable staff to ensure its appropriateness for use in the classroom. We welcome any additional ideas you may have about using video in the classroom or feedback regarding the resources we can provide to make it efficient and easy to find educational media for an educational setting.
Note: For information about Public Performance Rights and the copyright issues concerning using video in the classroom, see the article, Can These Videos Be Shown in a Classroom or Library Setting?

What we think:

Summary
Arwen Barr-Yip (aebarryi)
As an educator, the goal is to get students engaged in hands-on learning experiences, and video is clearly an instructional medium that generates excitement. Using sight and sound, video is the perfect medium for students who are auditory or visual learners. Video taps into emotions which stimulate and enthrall students, and it provides an innovative and effective means for educators to address the curricular concepts. Video also provides a sensory experience that allows concepts to actually be "experienced" and come to life while you guide your students on each adventure. Using video, you can ensure interactivity by replicating activities, workshops, demonstrations and experiments in your classroom environment.

Sarah Molinari (semolina)
Using video in the classroom is an increasingly popular strategy used by teachers to support their lessons, some as often as once a week. The reason this is becoming so frequently used is that students get more excited about lessons when it is through video. Videos provide students with experiences they would not normally be able to see. Videos also provide a more engaging lesson for students. One piece of advice: Always preview your videos before bringing them into the classroom.


Thinking/Reflecting
Alison Francis (amfranci)

I agree with the article that video is a great educational aide for teachers. Students usually are more engaged when watching a video versus reading a text book. The use of the video helps bring alive what is being read and taught from the textbook. The use of video helps the students who learn visually and also helps the students' imagination come to life. I enjoyed how the article made the use of videos in the classroom sound so exciting. I can see why using a video aide in the classroom would excite and engage students in learning. I agree it is very important for teachers to preview the video they will be using first and provide supplemental materials and reinforcing work related to the subject and video.

Mariel Jacques (mejacque)
Using streaming video is a great addition to any lesson plan. It helps to enhance a lesson and bring more insight into a particular subject. However, teachers have to be careful in the way they use their videos. In highschool, teachers use to use videos during the whole class period. While it was a break from class, it began very tiring to watch it for the entire time. I think the video should be used alongside course material, but never for the whole time. It becomes hard for the student to pay attention and lights off make an atmosphere of relaxation.


Further Research
Kimberly Legendre (klegend)
Scientific research states that it is good to show videos in the classroom. This is in compliance with The No Child Left Behind Act. There are websites that help teachers with showing movies. teachwithmovies.org is a website that offers help with movie lesson plans. http://www.libraryvideo.com/articles/article18.asp?mscssid=MHJ64J8M3MLP8KX9LE6NSD6ATN9R4556 No Child Left Behind Article http://teachwithmovies.org/

A study found that certain ESE student can actually hear the sound of video, or even people talking into a microphone better than a normal voice. They felt this was because children of today use iPods to listen to music, watch a lot of tv and movies, and they have train themselves to hear in this way. So using video in a classroom is a great learning tool for these students.One place to check out for video that shows kids in action in the classroom www.edutopia.org/

Thursday, October 11, 2007

Podcasting in Education

What is a podcast?

A podcast is an audio or video recording, of a lecture, lesson, or demonstration. Podcasts can be shared, via the internet, with friends and teachers. Apple makes it easy with programs pre-installed on their Macintosh computers and the iPods. Podcasts can be useful in education because it can reinforce a point that was made in class, or begin a new point.

Podcasts are yet another useful way of incorporating technology into the classroom. Students are now able to be even more interactive and make their projects hands on. It also gets the students onto websites, as they try to publish their pod casts. This gets them into the field of graphic design. Parents, who are busy in the professional world, can be updated by teachers on how their child is performing in school. They can be sent directly to there ipods or computers.

What do you think of podcasting?

When I was first told about podcasts, I will admit I was a little skeptical. Even though I was born during the age of computers and technology, I still found it difficult to understand how someone would create a podcast in the first place! But now people are coming up with a more accessible way to create and use podcasts in the classroom. Apple has seen the advantage podcasts have in classrooms, so they have decided to come out with an easier program to develop podcasts. I thought that was very helpful and a smart idea to get teachers to incorporate them into lessons. Also, as a student myself and a visual learner, I can see how podcasts can help. Being able to watch a lesson helps me learn.

This is the first time I have heard about Podcasting, although I do own an iPod. With so many technology tools out for teachers it is hard to sort through them all and decide what to use. This article mentions something very important for us as future teachers "provides an exciting way for students and educators to explore and discover educational content." Anything that can make students excited to learn is really great. Podcasting involves all the aspect of learning for children; parents, teachers and students all working together.

More Information:

Podcasting is the process of creating an audio show, usually in an MP3 format through an RSS feed. They are designed to include talk shows, tutorials, music, or other audio content. Podcasting is similar to the radio; however, listeners can decide the time and place, meaning they choose which programming they want to listen to and when they want to listen to it. Podcasting can be used for self-guided walking tours, music, talk shows, training, or for storytelling.

A program called iTunes offers thousands of podcasts related to education that teachers and students can both access. With new mac computers from Apple students can create their own podcasts equip with slides, photos and sounds with a simple program called garage band which is part of the iLife package on new macs.

Teachers creating a podcast project in the classroom should usually allow 3-4 weeks to complete. The teacher needs to go over students' computer skills before beginning a podcast. The teacher should assign students into groups and sections. The teacher should have scripts ready for the students and have a rehearsal before recording the podcast. After creating the podcast the students should be able to brainstorm and design the content of a podcast effectively with the help of the teacher. The student should also have developed project management and podcasting skills, and be able to use podcasting to express what they have learned in the future.

Some other websites:
Podcasts by students: